Design thatmoves peopleforward.
I design interfaces and experiences that are beautiful, intuitive and accessible — blending research-led UX, precise UI craft and an artist's eye for form.
01 — About me
Half designer.
Half artist.
I'm the designer behind nndesign.co. I move between strategy and sketchbook — mapping user needs, then shaping interfaces with the care of a studio piece. Every project is designed to meet WCAG standards, because great design should work for everyone.
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UX thinking
Research, journeys and flows that solve real problems for real people.
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UI craft
Type, color, grids and motion tuned to the pixel.
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Art practice
Illustration and visual art that give every product its own voice.
02 — Resume & toolkit
How I work,
tool by tool.
Pick a phase of my process to see the tools behind it and exactly how I use them.
The core toolkit
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Figma
Interface design, component libraries and design systems built with variables, auto layout and shared tokens.
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Adobe Illustrator
Vector illustration, iconography and identity work drawn with precise curves and scalable forms.
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Adobe Photoshop
Image compositing, digital painting and art direction for campaigns, covers and interface visuals.
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Adobe After Effects
Motion design and animated prototypes that show how an interface should move before it is built.
UX/UI craft
Every year follows the same loop: discover, define, design, validate. Scroll to watch the ruler fill.
15 years of experience as a UX/UI designer.
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Design
Figma
Wireframes, high-fidelity UI and scalable design systems with tokens and auto layout.
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Design
Adobe Illustrator
Vector illustration, icon sets and brand marks drawn to scale.
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Design
Adobe Photoshop
Compositing, digital painting and art direction for visuals and brand assets.
- Design systems
- Illustration
- Inclusive design
03 — Disciplines
Systems, components
and mobile.
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Design system creation
Token-driven systems for color, type, spacing and motion, documented so design and engineering ship from one source of truth.
- Design tokens and theming
- Governance and documentation
- Accessibility built into the foundation
- Figma libraries aligned with code
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Component design
From buttons to complex data patterns, every component is designed with its states, variants and keyboard behavior defined up front.
- States, variants and responsive rules
- Keyboard and screen-reader behavior
- Usage guidance with do and don't examples
- Handoff-ready specifications
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Mobile application design and development
Mobile products designed for thumbs, small screens and real-world use, with hands-on collaboration through development.
- Native iOS and Android patterns
- Gesture and motion prototypes
- Touch targets and dynamic type support
- Working alongside developers through the build
04 — Government work
Years as a UX/UI designer
Government-grade design,
built on USWDS.
I design government websites with the U.S. Web Design System as the standard, creating design systems and components that stay consistent, accessible and trustworthy across large public-facing sites. That includes work on SAMHSA.gov and CDC.gov, backed by 15 years of experience as a UX/UI designer.
- High-level design systems built on the U.S. Web Design System (USWDS)
- Component design that follows USWDS standards for government websites
- Accessible, WCAG-aligned interfaces for every member of the public
- Public health websites designed for national audiences
Inside the design system
Component governance
Every component is documented with its purpose, variants, states and accessibility behavior, then governed so teams adopt it instead of rebuilding it.
- Clear usage guidance: when to use and when not to
- Variants, states and responsive behavior defined
- Contribution and review process for changes
- Accessibility criteria checked before release
USWDS component library: replace with your own USWDS screenshot.
05 — Use cases
Selected work
No case studies are featured yet. Add your project stories and images through the case study manager.
06 — Project gallery
The archive
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Design Systems
Design SystemsDesign Systems01 Tokens, type and components
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Mobile Apps
Mobile AppsMobile Apps02 Flows, wireframes and screens
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Brand Identity
Brand IdentityBrand Identity03 Marks, print and systems
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Fine Art
Fine ArtFine Art04 Studio work and experiments
06 — Contact
Let's build
something bold.
Have a product, interface or brand that deserves more? Tell me about it and I'll reply within a few days.
niels@nielsn.com